The Forge

"Ulthane is an Old One with a unique perspective on the endless machinations between the Overwatch & Blackwatch – they don't concern him one bit. He greets Demons and Angels alike with a wink, a merry whistle, and the business end of his black hammer. Through the dark lens of his twisted humor, all is a lark."

"This is my Forge, yahhear? I don give a sheht about yer wars or yer problems. If yah've got the coins, then yah've got yer wehpons. Till then, if you plan on usin' them hands ever again... You'd best not go touchin'... that what ain't yers."

                                                                             - The Black Hammer


The following items are all that can be taken into combat:
  • 1 Armor
  • 1 Weapon
  • 1 Off-hand
  • 1 Potion
  • 1 Summon

Upon purchasing this item you are given three slots to choose what defensive stats you would like to craft into your armor. Two additional slots can be purchased for $250 Coins each.
  • +5 HP
  • +1 Damage Reduction (DR)
  • +3 Magic Reduction (MR)

There are three types of weapons to choose from now! Each one has their own pros and cons and fit certain classes better than others.
  • Shield:                          +0 ST, +30 HP
  • Mage Weapon:             +1 ST, +2 SK
  • Light Weapon:              +2 ST, +1 SP 
  • Heavy Weapon:            +3 ST

Off-Hand Items

This item activates on the dice roll of a (1). If you have multiple items that activate on a (1), a dice will be randomly rolled to determine which item will activate.
300 Coins - Amulet of Protection

  • Passive: +20 HP
  • Active: Gain +5 DR and then Taunt target opponent for the next 3 rounds.
300 Coins - Stealth Suit / Cloak of Invisibility

  • Passive: +2 SP
  • Active: Dodge & Counter the next 2 basic attacks made against you.
300 Coins - Ring of Reflection

  • Passive: +2 SK
  • Active: Reflect the next 2 Specials or Abilities made against you back to that opponent.

300 Coins - Bag of Goodies

Passive: +10 HP | +1 SP
Active: Dodge the next 1 attack made against you and Heal 10 HP. 

300 Coins - Amulet/Talisman/Lantern of Deflection/Absorption/Empowerment
Imagine an energy absorption device/something that gives you

Passive: +10 HP | +1 SK
Active: Negate the next 1 Special or Ability that would damage you and gain that much Guard instead.

300 Coins - Mask of Mirrors

Passive: +1 SP | +1 SK
Active: Summon a clone for the next 2 rounds. If that clone is targeted, it is defeated and that opponent gains Stun 1.

Potions - $500 Coins

Synthesized and developed from various places across the planet, these new Potions will allow you to use some of the rarest substances known to Atarius to your advantage in combat.

This item activates on the dice roll of a (1). If you have multiple items that activate on a (1), a dice will be randomly rolled to determine which item will activate. 

Mortal Reminder - A sample of the same power Zeus used to strip Kratos of his god powers.
     -Effect: Deals 1(SK) damage to target opponent and removes all buffs from one opponent. (Unblockable)

Blood of the Khameleon - Extracted from Outworld's Zaterrans, using this will allow you to adapt to your enemy and gain additional defenses.
     -Effect: Gain Invincible 2. Each type of attack (Basic or Special) that you prevent gives you +1 Armor                      and/or +3 MR.

Mother's Gift  - Created from remnants of the original geostigma virus, this temporary disease weakens fighters where they are strongest.
     -Effect: Reduce target opponent's highest non-HP stat by -3 for the remainder of combat.

Mega Mushroom Extract - Created from red mushrooms found in Mushroom Kingdom that increase the users size and strength.
     -Effect: You gain Bravery 5 and all of your basic attacks automatically 'Crit' for the next 2 rounds.

Taste of Chaos - Created from the gem dust of the Chaos Emeralds that converts speed into power.
     -Effect: All of your basic attacks deal an additional 1(SP) damage for the next 3 rounds.

Awkward Silence - Use the power of Kefka to eliminate the magic of your opponents. *Uweee heh heh*
     -Effect: Target opponent gains Null 2.

Toxic Torch - Developed by Shadaloo to both illuminate and weaken their targets in combat warzones.
     -Effect: Mark target opponent for the next 5 rounds.

True Ice - Harnessed from the ancient magic ice of the Freljord to freeze an enemy in their tracks.
     -Effect: Target opponent gains Stun 2.

Hellfire - Created from the flames of the Netherrealm that sets your enemies ablaze. *Toasty!*
     -Effect: Target opponent gains Fire 6.

Lightning in the Bottle - Captured in the Thunder Plains, the bottle holds the raw and violent power of a single lightning bolt.
     -Effect: Target opponent's items are disabled for the next 3 rounds.

Essence of Hope - Contains a wisp of the lifestream that washes over your body, healing your wounds and placing you into a state of rest.
     -Effect: Heal 10 HP and then become untargetable for the next 5 rounds or until you attack. For each round you                            remain in this state, Heal 5 HP.

Summons -$1000 Coins

These ancient creatures are among the most powerful Summons that all of Atarius has ever known. Each one has been considered a diety since their existence, shaped the world with their mighty power, and completely altered history when summoned to fight. Now, you have the chance to wield the awe-inspiring powers of these mystical beings by seeking out their help and then by paying tribute.

The Summons are activated by rolling a (1) on the dice and because these Summons are so powerful (and expensive), they come with a couple of bonuses:

1) All of the effects below are Unblockable and Irreducible and cannot be Prevented.
2) Cannot be disabled by item-disabling effects.
3) Once per Battle.

Tidal Wave: Deal 2(SK) to all opponents and disable their ability to dodge for the remainder of combat.
Hellfire: Deal 2(SK) damage to all opponents and they get Fire 5. 
Gaia’s Wrath: Deal 2(SK) damage to all opponents and reduce their maximum stat in any non-HP category to 5 for the remainder of combat.
Divine Intervention: Clear all negative status effects from self and all allies and grant each player one stack of Barrier 1 and Protect 1. You and all allies cannot have negative status effects placed upon you for the remainder of combat.
Ruby Light: You and all allies gain Reflect 3.
Flames of Rebirth: You and all allies gain a Rebirth Feather. Upon defeat, the Feather is spent and that ally is returned to combat with 50 HP.

Blight: Deal 2(SK) damage to all opponents and they gain Poison 5.
Megaflare: Deal 3(SK) damage to all opponents.
Diamond Dust: Deal 2(SK) damage to all opponents and they gain ​Stun 2.
Zantetsuken: Deal 2(SK) damage to all opponents and then any opponent with 15HP or less is automatically defeated.
Demi: All opponents current HP is reduced by ½ and gain Bleed 5.
Tempest: Deal 2(SK) damage to all opponents and disable all opponents' non-Summon items for the remainder of combat.
Knights of the Round
Ultimate End: You and all allies deal an additional +5 damage to all of your attacks for the remainder of combat.